A Theoretical Discussion on the Validity of the Frankfurt School's Critique of the 'Culture Industry' in the Age of Digitalization and Creative Industries
XII. International Vocational Schools Symposium, Ankara, Türkiye, 10 - 12 Ekim 2024, ss.10-18, (Tam Metin Bildiri)
- Yayın Türü: Bildiri / Tam Metin Bildiri
- Basıldığı Şehir: Ankara
- Basıldığı Ülke: Türkiye
- Sayfa Sayıları: ss.10-18
- Açık Arşiv Koleksiyonu: AVESİS Açık Erişim Koleksiyonu
- Ankara Hacı Bayram Veli Üniversitesi Adresli: Evet
Özet
The Frankfurt School's concept of the “culture
industry” offers a critical theoretical framework that addresses the
standardization and control of cultural production and consumption processes in
modern capitalist societies, whereby the masses are pacified through these
processes. Developed by Theodor Adorno and Max Horkheimer, this concept
describes a world in which cultural works are commercialized and creative
individuality is systematically suppressed. However, in contemporary societies,
the critique of the culture industry has increasingly been replaced by the
notion of the creative industries. Digital media technologies and
computer-assisted visual design have transformed the processes of cultural
production, enhancing individuals' participation in cultural production; yet,
these processes have been reshaped in line with commercial interests.
In the digital age, creative industries have expanded
into new fields such as computer-assisted visual design, graphic arts, web
design, new media production, and content creation, facilitating individuals'
participation in both creative and commercial processes.
As a result, while the Frankfurt School's critique of
the culture industry remains partially relevant in the age of creative
industries, the opportunities for creativity and participation offered by
digital technologies challenge the boundaries of this critique. As
computer-assisted visual design and new media technologies reshape cultural
production, the culture industry necessitates reinterpretation from a creative
industries perspective.
Theoretical analysis reveals that although digital
design allows for creative freedom, the commercialization of cultural
production processes has become a central element of creative industries. While
creative industries contribute to shaping cultural products through commercial
markets, digital design has become a significant part of this process.
Nonetheless, there remain opportunities for individuals to express their
creativity.
This study aims to theoretically discuss whether the
Frankfurt School's critique of the culture industry remains valid in the
context of creative industries, specifically within the realm of today's new
media technologies, including computer-assisted visual design. Conceptual
analysis is used as the method, whereby the relationship between the culture industry
concept and creative industries, as well as computer-assisted visual design, is
re-evaluated. This technique provides a suitable basis for analyzing
individuals' participation in cultural production in fields such as
computer-assisted visual design, social media, advertising, and content
creation, and how digital technologies shape this production.